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Projects

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Completed Projects

Use of Virtual Reality to Enhance Hand Function Post-Stroke
Merians

To examine whether motor skills acquired through repetitive practice in a virtual reality environment improves recovery of function in the hemiparetic hand of patients in the chronic phase post-stroke.

Development and Application of Virtual Reality Technology to Improve Hand Use and Gait of Individuals Post-Stroke (2004)
A virtual reality based exercise system for hand rehabilitation post-stroke (2003)
Virtual Reality-Augmented Rehabilitation for Patients Following Stroke (2002)
Virtual Reality-Based Post Stroke Rehabilitation (2002)

Virtual Reality Using Telerehabilitation
Lewis

Create a system where a therapist can oversee performance and prescribe treatment in real time from a remote location. The remote therapist has the ability to view 3D mockups of the simulation and movement of the extremity being exercised. This is applied to a range of virtual rehabilitation programs to determine the effectiveness of remote therapy, and refine the strategy for home-use, for these particular systems.

Real-time Web-based Telerehabilitation Monitoring (2003)

Testing the Part-to-Whole Task Training Assumption

The kinematics and EMG of healthy individuals during the performance of an upper extremity therapeutic activities and related functional tasks were compared to identify invariant features of the movements. Stability of these invariant features were then tested in a model of patients with shoulder pathology. (link to specific pubs: )

Sit-to Stand Behavior in Children

Using kinematics and kinetics the sit-to- stand behavior of 6-7 and 9-10 years olds has been described and compared to that of healthy adults.

Form and Variability During Sit-to-Stand Transitions: Children Versus Adults (2004)

Use of VR technology for rehabilitation of individuals with musculoskeletal conditions

Pilot study to determine the feasibility of using VR technology for rehabilitation of impairments of strength and flexibility for individuals with acute and sub-acute musculoskeletal injuries. (Eurohaptics, 2001?)

Rehabilitation of Musculoskeletal Injuries Using the Rutgers Ankle Haptic Interface: Three Case Reports (2001)
Orthopedic Rehabilitation using the `Rutgers Ankle' Interface (2000)

Validation of VR Technology for Training the Lower Extremity

Development and refinement of a lower extremity robotic device that is linked to a virtual environment. Study served to validate the devices diagnostic capabilities to distinguish between the affected and unaffected sides of individuals with chronic ankle sprains or other lower extremity musculoskeletal injuries (pubs: Girone 2000 and 2001 MMVR and Autonomic Robots papers)

Post-Stroke Rehabilitation with the Rutgers Ankle System - A case study (2001)
A Stewart Platform-based System for Ankle Telerehabilitation (2001)
Orthopedic Rehabilitation using the `Rutgers Ankle' Interface (2000)

 


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